Clive Shepherd's ten commandments of e-learning, restricted to the design of interactive, e-learning content:
- Structure into modules.
- Keep each module to one main idea.
- Hook the learner in.
- Gain the learner's attention and obtain an emotional reaction to make the content more memorable.
- Build on the learner's prior knowledge.
- Use activities that help the learner to relate the new material to what they already know.
- Present your idea clearly and simply.
- Media should be chosen for their ability to aid understanding and memory, not because they impress.
- Eliminate all unnecessary detail.
- Make it as simple as you can, but no simpler. Extra detail won't be remembered. If a learner genuinely wants more detail, supply it as a PDF.
- Put the idea into context using demonstrations, examples, cases and stories.
- Learners want ideas that are relevant to their current problems.
- Encourage the learner to work with the idea.
- Use cases, problems, exercises, scenarios, simulations to provide the learner with the opportunity to test out the idea and, where relevant, to build skill.
- Assess knowledge if you must.
- The fact that many of the learner's answers will come from short-term memory makes the reliability questionable; however, managers and learners often want to see some record of achievement.
- Bridge to the next step.
- Interactive materials are rarely an end in themselves. Consider how the learner will be able to provide feedback on the materials or ask any questions they may have; provide a mechanism for discussion of the content; provide links to supplementary materials etc.
Similarly, click here for Cath Ellis's ten commandments.
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