Thursday, 30 April 2009

Ten commandments of e-learning

Clive Shepherd's ten commandments of e-learning, restricted to the design of interactive, e-learning content:

  1. Structure into modules.
  2. Keep each module to one main idea.
  3. Hook the learner in.
    • Gain the learner's attention and obtain an emotional reaction to make the content more memorable.
  4. Build on the learner's prior knowledge.
    • Use activities that help the learner to relate the new material to what they already know.
  5. Present your idea clearly and simply.
    • Media should be chosen for their ability to aid understanding and memory, not because they impress.
  6. Eliminate all unnecessary detail.
    • Make it as simple as you can, but no simpler. Extra detail won't be remembered. If a learner genuinely wants more detail, supply it as a PDF.
  7. Put the idea into context using demonstrations, examples, cases and stories.
    • Learners want ideas that are relevant to their current problems.
  8. Encourage the learner to work with the idea.
    • Use cases, problems, exercises, scenarios, simulations to provide the learner with the opportunity to test out the idea and, where relevant, to build skill.
  9. Assess knowledge if you must.
    • The fact that many of the learner's answers will come from short-term memory makes the reliability questionable; however, managers and learners often want to see some record of achievement.
  10. Bridge to the next step.
    • Interactive materials are rarely an end in themselves. Consider how the learner will be able to provide feedback on the materials or ask any questions they may have; provide a mechanism for discussion of the content; provide links to supplementary materials etc.

Similarly, click here for Cath Ellis's ten commandments.

No comments: