Wednesday, 8 April 2009

Creating learning (time and costs)

Bryan Chapman has extracted the following ratios of time to create learning from several Brandon Hall Research reports. The ratio is production hours (including analysis, design, and development) versus 1 hour of "seat time".

  • 34:1 (ILT) = 5 days
  • 33:1 (PowerPoint to e-learning) = 5 days
  • 220:1 (Standard e-learning) = 1.5 months
  • 345:1 (3rd party) = 3.5 months
  • 750:1 (Interactive simulations) = 5 months

Clark Aldrich has looked at the cost that organisations have to spend to access an educational simulation, either by commissioning custom simulations or licensing them "off-the-shelf, per named user."

  Custom
(S)
Custom
(M)
Custom
(L)
Library
(S)
Library
(M)
Library
(L)
Branching 30K
<10m
100K
10-30m
500K
30m-2hr
$30 £100 $500
Mini Game 10K
5m
15K
10m
40K
30m
n/a n/a n/a
Virtual Product 30K
30m
75k
1hr
150K
4hr
$10 $30 $100
3D 100K+
1hr
500K+
5hr
1000K+
20hr
$100 $400 $1000

Other items that typically increase costs include:

  • Full motion video (use comics/illustrations instead)
  • Advanced graphics
  • Customising software instead of using off-the-shelf
  • Building a complex game

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